You Can Understand the Monty Hall Problem

Most explanations just aren't very good.

The Monty Hall Problem

The Problem


You are on a game show trying to win a car.

Monty Hall, the host, shows you three doors and asks you to pick one. One of the doors is hiding the car, and the other two are hiding goats, which for the purposes of this explanation I will assume you don't want. You have no idea which door is hiding what, so you pick a door at random.

Let's say you pick door #1. Before Monty lets you see what's behind it, he opens, say, door #3, always revealing a goat. If he revealed the car, the show would be over. He then asks whether you'd like to switch to door #2 or stick with door #1. Is it a good idea to switch doors? Does it even matter either way?

Please take a few moments to think about it.


The Answer


You might already know that the answer is yes: it does matter, and you should switch doors. Under the standard rules of the Monty Hall problem—where the host knows where the car is, always opens a door with a goat, and always offers you the chance to switch—switching gives you better odds. I will show you why this is true, and you may be surprised by how intuitive the problem becomes once visualized properly.


Visualizing Worlds


It's time for emojis.

Believe it or not, Monty has already given you enough information to make a non-random choice that will maximize your chances of winning the car. One thing you already know is that there are only so many possibilities for what is behind each door. You can use this information to think about the problem in terms of "worlds".

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There are three[1] possible scenarios, or "worlds", that you could be in, as shown in the three groups above. In one world, the car is behind door #1; in another, it's behind door #2; and in the third, it's behind door #3. You don't know which of these worlds you're actually in, but these are the only possibilities.

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Let's say you pick door #1 again, marked with the 👇 emoji. In one world, you pick the car, but in the other two, you pick a goat. In other words, there is a 1/3 chance that you will pick the car and a 2/3 chance that you will pick a goat. Notice that you're more likely to pick a goat regardless of which door you initially pick.

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Monty, shown as 🕴️, then opens one of the other two doors, always revealing a goat. Since Monty's door is now eliminated from the possibilities, let's remove it from the picture to see what we have left.

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Much better. As you can see above, in two of the possible worlds the car is behind the door neither of you picked. This means that if you switch, you will win the car 2/3 of the time, and if you stick with your original choice, you will only win it 1/3 of the time.

So switching doors is the better choice!

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This actually happens no matter which door you initially pick. To demonstrate this, let's say you pick door #2 instead, as shown above. Monty again reveals a goat. Let's see what's left after removing Monty's door, since it's no longer in play.

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Once again, the door that neither you nor Monty picked hides the car in two of the three worlds. Switching wins the car 2/3 of the time!


Why Switching Is Better


The key insight is understanding what Monty's action actually tells you.

When you first pick a door, you have a 1/3 chance of being right and a 2/3 chance of being wrong. These odds don't change when Monty opens a door, but something important happens to that 2/3 probability.

Since Monty always reveals a goat, he's giving you non-random information. He's strategically eliminating one wrong option while preserving the car's location. This means the 2/3 probability that the car was behind one of the other two doors is concentrated entirely on the remaining door you didn't pick.

So you're not choosing between two doors with equal odds. You're choosing between your original door, which has a 1/3 chance, and what amounts to both of the other doors combined, which have a 2/3 chance. Monty has just conveniently eliminated the goat door for you.

Footnotes


  1. If you are mathematically inclined, you may know there are combinatorics at play here with the goats, so technically there are more than three possible "worlds". This is a distraction because the probabilities cash out the same for the car. The important thing to consider is that there are three possible doors behind which the car could be. Sorry to the goats, but their unique identities are not important to the problem. ↩